﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace PJOnimal
{
    public class GameScene
    {
        public Onimal game;
        public bool hoatDong = false;

        public Texture2D hinhNen;

        public Input input = new Input();

        public GameScene(Onimal game)
        {
            this.game = game;
        }

        public virtual void Update(GameTime gameTime)
        {
            input.Update(gameTime);
        }

        public virtual void Draw(SpriteBatch spriteBatch)
        {
        }
    }
}
